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Future Ideas

Input Actions: Shake, Tap, Angle, Compass

  • Input methods stay consistent across difficulty levels.
  • Simple/Easy โ†’ announce counts for user guidance.
  • Medium/Difficult โ†’ silent, no count announcements.

Post-Story Mode Questions

  • After completing story mode, introduce shake/tap questions.
  • Define and calibrate a reliable threshold for a โ€œnormalโ€ shake so inputs are recognized consistently across devices.

Additional Future Enhancements

  • โœ… User-defined Questions Allow users to import or create their own question sets, enabling customization and community sharing.

  • โŒจ๏ธ Custom Keyboard Build a large, accessible keyboard optimized for non-visual input (TalkBack-friendly, haptic feedback support).

  • ๐Ÿ‘ฅ Multiplayer Mode Enable peer-to-peer or local multiplayer sessions (cooperative or competitive).

  • โœ๏ธ Drawing Answer Recognition Allow users to draw math answers (numbers, symbols, expressions) and evaluate via recognition models. One is vibration method: let hope it a triangel we will say from whihc side to start start from top teh phone draw to left side when they reach a particualr part a virbation comes and they know which side

  • ๐Ÿงฑ Tiler Frame Mode Introduce a spatial reasoning game mode designed for tactile and visual learners, supporting shape/tiling puzzles.

Excel sheet question fixing like right now englush excel sheet is ok but tohere need to be fixed hint has to be written for each model add notifciation system to ask user to play if they havenet played in long time

also the custom accessbility dialog has to be turned on when talkback is oon and custom accessbility service is off the user should not be able to play the game without custom accessbility on when talkback is on the roation has a problem when trunign to the side it also has to go a little up or down intially to work